With the preamble of history out of the
way it's time to move on to the first round of world building.
Initially I mentioned that the world I created for Tale of the East
Wind was something that has stayed with me over the years. Like our
own world the Earth that has been ravaged by the strange horrible
Miasma is just a smaller crumb in a larger cosmos. The year's
NaNoWriMo novel will be set out in the stars of that universe so it
is important that I impart some knowledge about it's inner workings.
For a working title I'll just refer to the universe as Mage Star.
Mage Star is very much a science
fantasy setting. To help you better understand what I am talking
about I want you to think about Star Wars. I can see some of you in
the back raising your hands going, “But isn't that Science
Fiction?” In truth, if you look at it closely it is a fantasy story
with some science fiction trappings. Think about it. Faster than
light travel is easy enough that almost anyone can keep it running,
technology as a whole starts looking a lot like magical artifacts,
and there are mystic powers available to anyone with the skill and
the talent to use them. These are the sorts of things I am talking
about when I say science fantasy.
A good place to start with any fantasy
setting is the magic, and thanks to my work on Tales of the East Wind
I already have a foundation to start with. In Mage Star, magic is
literally everywhere, and those who can interact with it are broken
up into three very broad categories based on the source of their
powers. These categories are Mages, Talents, and the Imbued.
Mages are the most abundant and have
the ability to manipulate the ambient magic of the world. They can
sense, shape, and even summon things into being and have all types of
further sub categories and secret orders based on their specialties.
This social structure is one of their greatest strengths, since
working their arts is often a tiring process for a mage. Alone they
can do one great thing, but together they are capable of lasting
wonders.
Talents are a rarer breed able to
manipulate magic innately for a sole purpose. Some talents are able
to bolster their own physical prowess. Others are able to manipulate
a specific element or type of energy. No two talents are exactly
alike, so they do not have the social structures built around them
that mages do. The innate nature of their power means that they are
able to come to terms with it faster than those who have to learn to
work their arts.
Imbued are those who have been given
the ability to manipulate magic through some external means. This
could be because they have become bound to some extra-dimensional
demonic entity, or found themselves in possession of a powerful alien
artifact. At times it can seem like the Imbued have limitless power,
but it always comes with a price. They always have a master to serve.
The most they can hope for is that it is one that
When you take magic and those who
interact with it into account it is important to think about how it
will shape the setting. The science fiction trappings of the Mage
Star universe means that an easy intersection point is that of
technology. If magic exists, then it stands to reason that there will
be machines that are designed to interact with it as well. Equipment
made for those specifically with the ability to interact with magic,
as well as mages who specialize in aspects of technology would both
be of extreme importance.
The most important of these would be
the mages that are referred to as the Ship Worth or just Worthy.
Their specialty is shaping energy, and it is what makes faster than
light travel possible. Through will alone the Worthy can hold ships
together as they approach the speed of light and their mass starts to
spread out infinitely. This talent also allows me to easily explain
the energy based weapons so common in many aspects of science fiction
that are not as readily possible with our current understanding of
physics.
Magic's relationship with technology
could also create interesting story possibilities through the way the
world deals with it's absence. If magic is required for things like
FTL and shields, then the prospect of traveling without a mage to
power those elements of the ship become a much longer and scarier
process that only the desperate would resort to. Mages become one of
the most valued members of the crew, and the constant target of
recruitment efforts or violence from rival crews.
Entire industries and corporations
would be built up around mages. People would want devices to enhance
their powers, ways to replace them in the standard running of
spaceships, weapons to counteract their powers, and even ways to
create mages artificially. Of course any attempts to replace mages
have been largely unsuccessful. Any high yield power cells can only
power ship systems in a few very short burst before they need to be
recharged. Mage free FTL drives can only be used for one way jumps
and don't have a perfect success rate. This gives the layman ways
around having a mage, but nothing that is truly as effective.
In addition to the legitimate commerce
that would be built around mages, there would be all types of black
market dealings built around Talents and the Imbued. This would range
from items that supposedly boost someones talent to giving a talent
to normal people. Items of power are traded amongst the rich and
powerful in the hopes of gaining more power for themselves. All of
these deals have been outlawed in almost every system. This doesn't
stop government officials from trying to conduct such deals
themselves
With the basics of magic and technology
covered, the next place we'll be building upon these basics as we
start looking at the general state of galactic society as a whole.
What sort of major powers are lurking around and what threats might
the cast of this year's novel might encounter.
Are you going to be revealing the structure through exposition or character discovery? I get having the details worked out to draw upon, but you can make your reader work for em... so far so good!
ReplyDeleteI'm definitely more on the through them into the deep end and discover the world through the story side of things. Some of these setting notes aren't actually going to even see direct use. (Imbued are not something that I am currently planning on using, for example).
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